paper

Interior Mapping: Enhanced Indoor Illusion in Games

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📜 Abstract

We create more interesting building facades by demonstrating a pixel shader that generates infinite rooms behind building windows. Inspired by an architecture that uses mapped textures to create the illusion of complex indoor spaces, our approach uses generated textures that do more than give an illusion of static rooms.

✨ Summary

The paper ‘Interior Mapping: Enhanced Indoor Illusion in Games’ by Joost van Dongen presents a novel method in computer graphics for generating more realistic and interesting building facades in video games by using a pixel shader to create the illusion of infinite indoor spaces behind windows. This technique helps in achieving a perception of complex, non-repetitive indoor environments, enhancing game aesthetics while maintaining computational efficiency, as it relies on texture mapping rather than detailed geometry.

Although the paper does not seem to be widely cited in formal academic literature, the concept of interior mapping has influenced game developers, particularly in the context of reducing computational overhead while improving visual richness in game design. The method is appreciated in game development communities and forums as an innovative approach to achieving high-quality visuals under tight performance constraints, as seen, for example, on gamedev.net and similar platforms where game developers exchange ideas (see Gamedev discussion).

Overall, this interior mapping approach contributes to real-time rendering techniques in the gaming industry, providing a practical solution for visually complex scenes without high resource demands.