Papers in computer graphics
- A Bayesian Approach to Digital Matting
- Blue Screen Matting
- Continuous Shading of Curved Surfaces
- Deep Photo Style Transfer
- Digital Video Stabilization and Rolling Shutter Correction using Gyroscopes
- GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
- Illumination for Computer Generated Pictures
- Imaging Vector Fields Using Line Integral Convolution
- Instant Architecture
- Interior Mapping: A new technique for rendering realistic buildings
- KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera*
- Learning-based Sampling for Natural Image Matting
- Poisson Surface Reconstruction
- Procedural Modeling of Buildings
- PushPull++
- PushPull++
- Simulating Ocean Water
- THE RENDERING EQUATION