PWLSF - 3/2016 - Caitie McCaffrey on "Sagas"

Mini
Gilbert Bernstein on Marching Cubes (http://www.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf )
Marching Cubes is one of the most important geometry algorithms for 3D volume visualization, 3D scanning/reconstruction, etc. It has the distinction of being the most cited graphics paper ever. And it's also definitely not the best algorithm you could implement for the problem it solves. Intriguing?

Gilbert's Bio
Gilbert Bernstein is a Ph.D. student in the department of Computer Science at Stanford University. His work focuses on a range of topics across Computer Graphics, HCI and Programming Languages, including Domain-Specific (Programming) Languages, Visual Tools for Artists and Designers, Geometry and Topology. He’s gotten some awards in the past that you don’t really care about. The only song Gilbert can rap at karaoke is “Amish Paradise."

Main Talk

Caitie McCaffrey stops by to save the day and talk about Sagas - https://www.cs.cornell.edu/andru/cs711/2002fa/reading/sagas.pdf

Caitie's Bio
Caitie McCaffrey is a Backend Brat and Distributed Systems Diva at Twitter, where she is the Tech Lead of the Observability Team. Prior to that she spent the majority of her career building large scale services and systems that power the entertainment industry at 343 Industries, Microsoft Game Studios, and HBO. Caitie has a degree in Computer Science from Cornell University, and has worked on several video games including Gears of War 2, Gears of War 3, Halo 4, and Halo 5 She maintains a blog at CaitieM.com and frequently discusses technology on Twitter @Caitie

Meetup event: http://www.meetup.com/papers-we-love-too/events/228340935/