3GC Collaborative and Creative Content Generation in Game Design

Papers We Love Conf 2022
https://pwlconf.org/2022/m-charity/
Transcript: https://pwlconf.org/2022/transcripts/Papers_We_Love_M_Charity.txt

M. Charity / NYU Tandon

Procedural Content Generation (PCG) systems have become more and more prevalent in game design and development (especially in the indie game community), as seen in popular games such as No Man's Sky, Minecraft, Hades, Spelunky, The Binding of Issac, and many others. These systems create unique experiences and interactions for the player every time they play, ideally leading to a longer, deeper engagement with the game. Most PCG systems are based on one-way interaction, where the system generates content for the player based on internal rules set by the game developers. However, what if there was a way to have the player influence how the content is generated? What if the system could learn from the players, and adapt its design process in real-time? In this talk, I'll show how game developers can create that two-way feedback loop between the player and the back-end AI system to create content that feels more human-like, more challenging, and more engaging.

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