paper

High-Quality Single-Shot Capture of Facial Geometry

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📜 Abstract

This paper describes a passive stereo system for capturing the 3D geometry of a face in a single-shot under standard light sources. The system is low-cost and easy to deploy. Results are sub-millimeter accurate and commensurate with those from state-of-the-art systems based on active lighting, and the models meet the quality requirements of a demanding domain like the movie industry. Recovered models are shown for captures from both high-end cameras in a studio setting and from a consumer binocular-stereo camera, demonstrating scalability across a spectrum of camera deployments, and showing the potential for 3D face modeling to move beyond the professional arena and into the emerging consumer market in stereoscopic photography. Our primary technical contribution is a modification of standard stereo refinement methods to capture pore-scale geometry, using a qualitative approach that produces visually realistic results. The second technical contribution is a calibration method suited to face capture systems. The systemic contribution includes multiple demonstrations of system robustness and quality. These include capture in a studio setup, capture off a consumer binocular-stereo camera, scanning of faces of varying gender and ethnicity and age, capture of highly-transient facial expression, and scanning a physical mask to provide ground-truth validation.

✨ Summary

The paper introduced a passive, single-shot, multi-view stereo system capable of reconstructing facial geometry with sub-millimeter accuracy under standard illumination. Its main technical contributions were a stereo-refinement method for recovering pore-scale or mesoscopic facial detail and a calibration procedure designed for facial-capture systems. The authors demonstrated the approach with both a seven-camera studio configuration and a consumer binocular-stereo camera, including transient expressions and physical-mask validation. (studios.disneyresearch.com)

The work directly informed subsequent facial-performance-capture research. The authors’ 2011 anchor-frame method explicitly incorporated the 2010 high-quality stereo reconstruction technique to obtain pore-level geometry for temporally consistent facial meshes. Later Disney Research work continued to use the method as the multiview facial-surface reconstruction component, including facial-hair tracking research. (cgl.ethz.ch)

In industry, the research formed part of the technical lineage leading to DisneyResearch Studios’ Medusa performance-capture system. Disney reported that Medusa was used to capture hundreds of actors for major film productions and received an Academy Technical Achievement Award in 2019; the Academy citation recognized Thabo Beeler, Derek Bradley, Bernd Bickel, and Markus Gross for the system’s conception, design, and engineering. (thewaltdisneycompany.com)