paper

Development and Evaluation of a Computer-based Training for Game Accessibility

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📜 Abstract

This paper discusses the development and evaluation of a computer-based training for students to teach them about game accessibility. We followed an iterative design approach and evaluated the training with 45 students from computer science, media informatics and other technical disciplines. The findings suggest that our training leads to an increased awareness for game accessibility, and that students consider game accessibility a relevant and interesting topic. Furthermore, they say that they feel prepared to create more accessible games themselves.

✨ Summary

This paper introduces a computer-based training program aimed at increasing awareness and skills in game accessibility among students, primarily from technical fields. The authors describe an iterative design approach for developing the training and report results from evaluation with 45 students. The training successfully raised awareness about the importance of game accessibility and was found relevant and interesting by the participants, who also felt better prepared to develop accessible games.

In terms of academic impact, this paper forms part of a broader body of research focused on inclusive design and usability in gaming. It demonstrates the potential of educational interventions to improve understanding of accessibility issues among future developers. However, specific direct references or citations to this paper’s influence on subsequent research or industry practices were not readily found during the conducted web search. This suggests that while the paper contributes to academic discussions on game accessibility, its uptake or impact on practice might be limited or embedded within broader efforts in inclusive design and accessibility education.