Characterizing Two User Interfaces for Interaction with Spatial Objects
📜 Abstract
Two user interfaces for Spatial Objects in the Seuss Environments are described and compared. One of these is an operational interface, which attaches interfaces to objects and allows users to execute these interfaces to cause events to affect objects. The other is a viewing interface, which allows users to observe and 'perceive' objects in the environment. Both interfaces are defined, and their structure and functionality are characterized. The use of these interfaces is considered in the context of a particular example, a building block game.
✨ Summary
This paper presents a study on two different user interfaces for interacting with spatial objects, specifically within the Seuss Environments. The authors introduce and compare an operational interface and a viewing interface. The operational interface allows users to execute events affecting objects, while the viewing interface focuses on observation and perception of spatial data. The functionality and effectiveness of these interfaces were examined through a building block game example. This research adds to the existing body of knowledge on user interfaces by exploring how different types lead to varied user experiences and outcomes.
On further scrutiny, it appears the paper had limited citations in subsequent research. It doesn’t seem to have significantly influenced later studies or industry practices in a substantial way. This analysis was confirmed through web searches where references to this specific paper were rare, except in historical contexts discussing user interfaces’ evolution.