Papers in computer graphics
- 3-Sweep: Extracting Editable Objects from a Single Photo
- A Cost Function for Similarity-based Hierarchical Clustering
- A Neural Algorithm of Artistic Style
- A Rapid Hierarchical Radiosity Algorithm
- An Improved Illumination Model for Shaded Display
- Blue Screen of Death: A Simple and Flexible Color Equalization Method
- Continuous shading of curved surfaces
- DART: A Framework for Subsurface Property Mapping
- Digital Matting Using Color Matched Nearest Neighbor
- Digital Video Stabilization and Rolling Shutter Correction using Gyroscopes
- Illumination for Computer Generated Pictures
- Imaging vector fields using line integral convolution
- Instant Architecture
- Interior Mapping: Enhanced Indoor Illusion in Games
- KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera
- Learning-Based Sampling for Natural Image Matting
- Light Propagation Volumes in CryEngine 3
- On the Computation of Values of Graphs
- Poisson Surface Reconstruction
- Procedural Modeling of Buildings
- PushPull++: A Progressive Image Transmission Technique Using Image Warping and Pixel Replacement
- PushPull++: Model Geometry and Attributes at Once
- The Rendering Equation