Caitie McCaffrey on Sagas & Gilbert Bernstein on Marching Cubes

San Francisco - March 17, 2016

Caitie McCaffrey on Sagas

Long lived transactions (LLTs) hold on to database resources for relatively long periods of time, slgmficantly delaymg the termmatlon of shorter and more common transactions To alleviate these problems we propose the notion of a saga A LLT 1s a saga if it can be written as a sequence of transactions that can be interleaved with other transactions The database management system guarantees that either all the transactions m a saga are successfully completed or compensatmg transactions are run to amend a partial execution Both the concept of saga and its lmplementatlon are relatively simple, but they have the potential to improve performance slgmficantly We analyze the various lmplementatron issues related to sagas, including how they can be run on an exlstmg system that does not directly support them We also discuss techniques for database and LLT design that make it feasible to break up LLTs mto sagas

Bio

Caitie McCaffrey is a Backend Brat, Distributed Systems Diva, and Tech Lover. Her focus is on Web Services, Distributed Systems, and Big Data. She is passionate about creating fun, social, and collaborative entertainment experiences. Caitie has a degree in Computer Science from Cornell University, and has worked on several video games including Gears of War 2, Gears of War 3, and most recently Halo 4. She currently is working at HBO on the HBO Go services. She maintains a blog at CaitieM.com and frequently discusses technology and entertainment on Twitter @CaitieM20

Gilbert Bernstein on Marching Cubes

Marching Cubes is one of the most important geometry algorithms for 3D volume visualization, 3D scanning/reconstruction, etc. It has the distinction of being the most cited graphics paper ever. And it's also definitely not the best algorithm you could implement for the problem it solves. Intriguing?

Bio

Gilbert Bernstein is a Ph.D. student in the department of Computer Science at Stanford University. His work focuses on a range of topics across Computer Graphics, HCI and Programming Languages, including Domain-Specific (Programming) Languages, Visual Tools for Artists and Designers, Geometry and Topology. He’s gotten some awards in the past that you don’t really care about. The only song Gilbert can rap at karaoke is “Amish Paradise."


Fastly The San Francisco Chapter would like to thank Fastly and GitHub for helping to make this meetup possible.